It doesn't make it post apocalyptic in an over the top way. It also makes the town seem a little more post-apocalyptic (something that was kinda missing from F:NV and yes I know that was mainly because Vegas and the surrounding area wasn't hit that badly by the nukes thanks to Mr.House). This mod takes what was there and enhances it so it lives up to that name. This doesn't mean I make Primm a whole new New Vegas. The lore itself states that Primm is supposed to be the other New Vegas and the lore itself calls it that after all (and Vanilla New Vegas wasn't much to begin with either but that's a different story). It existed simply to apply the over-used RPG cliche 'We are a town under siege' thing. It wasn't a self sufficient or a believable settlement. This is how it always was, the whole town existed solely for the player. Primm felt like it was ambushed by convicts on day one. The mod strives to make Primm a proper settlement, as opposed to just two large buildings facing each other. For a full features list and what's added, go to the 'FEATURES' section below. I used photos of the actual settlement for ideas and layout. This mod is meant to further heighten your immersion and make Primm more believable and realistic. I wanted to enhance Primm but in a lore friendly. I have tried to improve Primm by adding logical additions that enhance what was already there and still keep the same feel and vibe the developers originally wanted. It wasn't practical or realistic and don't get me started on everything else. Maybe there was a fence around the coaster but there were no remnants of a pre-war safety fence either. The whole thing seemed poorly thought out, in my opinion. directly in the path of a speeding roller coaster. By the looks of things, before the war, people could just go where they wanted. Also, the roller coaster being way it was made no sense. There was just too much empty space, especially outside the Bison Steve. This was probably due to the time constraints the developers had and the limitations of the consoles and the engine itself probably. One of the first things I noticed when I arrived in Primm was the ungodly amount of empty space in the town. Big shout out and thanks to Al for featuring my mod. The mod is featured around the 4:00 minute mark. I made these for fun and these are there just for fun. Updated the various teddy bears you find behind the Bison Steve which are doing different things, representing different characters and people. They existed to serve as places to stay for the night for those people who lost all they had at Vegas and can't even afford a bed at the commons house. Remade the Entrance sign and I think it looks a lot better now.Ī few more guard towers and a few more dead NPCs here and there.Īdded a few mobile homes. Rick's rentals now has a note to flesh out it's purpose. Moved a few trees and shrubs to fit better. Improved the lighting at the cafe by adding light sources. Report performance as it seems to be affecting fps on my machine but I need more people to confirm this. The area it's located at has been given a film noir vibe, or so I've tried. Think of it as an alpha really.Īdded a detective agency called Blake's detective agency. I think it looks alright and I'll try to improve it in future updates.īlake's has an interior but it's hardly complete. Removed the dense fog outside Blake's and replaced it with a less intrusive ground fog. Some small improvements to the detective agency exterior.Īdded some more clutter where I thought it was needed.Īdded a few light sources where they were needed. Added a brahmin pen and small plantation.
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